![]() #6 FileReader::OpenFile filename=0x55555725e41c "/app/bin//soundfonts/gzdoom.sf2", /run/build/gzdoom/src/common/utility/files.cpp:363 Thread 1 "gzdoom" hit Catchpoint 1 (call to syscall openat), 0x00007ffff74c9362 in open64 () from /usr/lib/x86_64-linux-gnu/libc.so.6 sf2 and release an updated version of the runtime. Or, if it is a runtime issue, maybe they have to bundle the. I found out that zmusic is defined in shared-modules/gzdoom/gzdoom.json but since my knowledge of creating a flatpak package is zero, I don't know if it's possible to patch it for gzdoom app only. On Windows, look for the 4 megabyte patch set installed by Creative's drivers as a default. + Fluid_SetupConfig("/usr/share/soundfonts/FluidR3_GS.sf2:/usr/share/soundfonts/FluidR3_GM.sf2", patch_paths, false) Fluid_SetupConfig("/usr/share/sounds/sf2/FluidR3_GS.sf2:/usr/share/sounds/sf2/FluidR3_GM.sf2", patch_paths, false) This is the standard location on Ubuntu. even the standard one coming with GZDoom is missing. The following will only be used if no soundfont at all is provided, i.e. +++ -644,7 +644,7 void Fluid_SetupConfig(const char* patches, std::vector &patch_path a/source/mididevices/music_fluidsynth_mididevice.cpp Source/mididevices/music_fluidsynth_mididevice.cpp | 2 +-ġ file changed, 1 insertion(+), 1 deletion(-)ĭiff -git a/source/mididevices/music_fluidsynth_mididevice.cpp b/source/mididevices/music_fluidsynth_mididevice.cpp
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