![]() This happens by the aid of a deity matching that particular demon's sphere through a ritual conducted with an artifact slab. Their interaction with the world Ĭertain types of demons, those described as "being twisted into humanoid form" and marked with instead of in world.dat, will occasionally escape the underworld. Unique demons (see below), by extension, are usually referred to as the ringleaders.ĭwarves may like a species of demon for their horrifying features, their rhythmic undulations or their bloated appearance. Blob/inorganic demons tend to be genderless and non-sapient, but more research is required on this.ĭue to their somewhat spoilery nature – new players are unlikely to know they exist, creating much surprise when they inevitably dig too deep – veteran Dwarf Fortress players tend to hide the existence of demons by giving them nicknames, the most famous being Hidden Fun Stuff and clowns, with the Underworld being their "circus". If you have deactivated compressed saves, the raws for a given world's demons (as well as forgotten beasts, titans, werebeasts, etc.) can be found in the world.dat of its save folder. ![]() They have a pet value of 2000☼, but cannot be tamed, and you are rather unlikely to capture one. All demons are born adults, and immediately reach their full size after being born. The latter can breed if given enough time. Inorganic or zombie demons are especially difficult to kill they can be killed by bisection, decapitation, or pulping via blunt weapons (inorganic blobs can only be killed in this manner), but this is far beyond the capacities of an ordinary dwarf.ĭemons of each species can be all genderless, all male or all female, or have both male and female castes. They may possess a wide variety of special attacks, including webbing, firebreath, poisonous appendages, toxic spittle or poison breath. Many, but not all demons, are capable of flight. As long as the Underworld is unsealed, demons will continue to wander in from the edges of the map indefinitely, due to having populations that are (functionally) infinite.ĭemons receive large bonuses to every physical attribute except agility, and to the mental attributes of focus and willpower (also analytical ability, memory, linguistic ability, and social awareness, but those are less relevant). The size of their population, specified as 5-10 in the raws, appears to be irrelevant, as the game makes all inhabitants of the Underworld spawn in limitless numbers. Demons inhabiting the Underworld spawn in groups of 1-5 individuals. The initial wave spawns exactly one frame after you open the Underworld the amount spawned can range from 10 to over 100. All unique demons, and roughly a half of non-unique ones, possess intelligence ( + ), so demons you face may well have developed their skills to a higher level than they began with however, their skills cannot rust to a lower level. Unique demons start out at Grand Master in the same skills. All non-unique demons start out at Accomplished skill level in the following combat skills: wrestling, biting, striking, kicking, fighting, archery, dodging, and observing. They don't require sleep, food, or drink. They are very large (size 10,000,000, smaller than a megabeast, but larger than a giant and 167 times the size of a dwarf). Furthermore, they are immune to traps, pain, fear, nausea, stunning, exertion, dizziness, fevers, fire, any sort of poison, and have fixed body temperature, thus are unaffected by extremes of heat and cold (even if made of materials that would suggest otherwise). They are all able to swim in and breathe water and magma, and destroy buildings. They are supernatural, fanciful, evil-aligned creatures represented by an ampersand with a randomized color. The number of different types of demon created during world generation is closely related to world size, and it can be directly controlled with advanced world generation – a world generated with " Number of Demon Types" set to 0 in advanced world generation will not have any demons in it.Īll demons share certain traits. Examples of possible demons include giant centipedes made of ash that hunger for blood, eyeless mosquitoes that spit toxins, and emaciated fruitbats with giant clicking mandibles. They are randomly generated at worldgen, creating unique fun for every player. Beware its deadly gas!" ( post).ĭemons inhabit the Underworld. A gigantic feathered ass twisted into humanoid form. "Etar Patternedtombs was a mint green demon.
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